Rock climbing

RULES

  1. a. Rules ● TEAMS

  2. ➢  Teams are made of 3 to 6 people. A school can enter a maximum of 2 teams. Only the best 3 scores among members will be considered for ranking purposes.

  3. ➢  It is compulsory to have a female team member, and at least one female team member's score has to be included in the best 3 scores that are chosen for the record of each route.

  4. ➢  The team ranking for each route is determined by the sum of points for the top 3 participants of each team.

  5. ➢  Climbers have to choose 2 technical routes out of 3 (may be different among climbers in a same team).

  6. ➢  All climbers have to climb the 3 chosen routes (2 technical + 1 speed).

  7. ➢  Each team climbs each route as a team, one after the other.

  8. ➢  HEC team will first start ​on the speed climb because the team members will have to help with taking down the results afterwards. The order of climbing of the other schools will be decided by lottery before the competition starts.

  9. ● ROUTES
    ➢ There will be 4 routes: 3 Technical and 1 Speed.
    ➢ Difficulty level of speed route: 5a; technical routes: 5a, 5b+,6a.
    ➢ Each of the 4 routes will be in utilization at a given time, by a given team.

  10. ● SPEED CLIMB
    Time is what matters. Once the climber touches the bell at the end of the route the referee

  11. will record the time.

  12. ▪ What counts in the speed climb is reaching the top. If a climber falls, he/she must restart but the time will not be stopped.

  13. ▪ ▪ ▪

  14. Among two same technical climb scores, the team with the speed climb best time wins. Each team must perform the speed climb.
    There will be top rope for the speed climbing

  15. TECHNICAL CLIMB

  16. In Technical, height is what matters.
    The highest “hold” touched by the climber (he/she must be actually holding it) is the one considered

  17. for scoring purposes. Once the climber falls, the referee will record the height reached. There will be a maximum time of 5 minutes to complete each technical route. Among two same technical climb scores, the team with the speed climb best time wins.

  18. ▪  Easier technical climb: level 5 range; harder climb: level 6 range.

  19. ▪  Each team must perform at least two technical climbs.

  20. ▪  In the technical climb, once the climber falls, he/she cannot restart, the highest attained height/hold will be recorded.

  21. ▪ Technical climbing for 5a and 5b+ are top rope, whereas 6a should be completed on lead, without top rope.

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  23. ▪  Climber (and belayer) have to safely complete 5b+ route to access 6a route.

  24. ▪  The points in the technical climb will be recorded in the following way:

  25. o 5a route: attainment of each carabiner (= each 100cm hold) = 8 points, for a maximum total of 40 points.
    o 5b+ route: attainment of each carabiner (= each 100cm hold) = 8 1/3 points, for a maximum total of 50 points.

  26. o 6a route: attainment of each carabiner (= each 100cm hold) = 10 points, for a maximum total of 80 points.

  27. ● SAFETY
    Climbing competition open to beginners.
    Certified equipment (harness, shoes, ropes, carabiners...) is provided.
    A safety briefing and level assessment for each athlete will be performed before the

  28. competition starts.
    Any dangerous behavior will lead to team disqualification.

  29. b. Points

  30. For Rock Climbing, scores will be counted for each route. The winner, losing finalist, third place and fourth place players will get 20 points, 15 points, 10 points and 10 points respectively. Each of the other losing quarterfinalists (teams that placed 5th to 8th) will get 5 points each. The points accumulated by each MBA program for each sport will be used to

  31. determine which MBA program wins the overall competition.

  32. Accordingly, points will be allocated to the overall top 3 MBA programs in each sport 20 points, 15 points and 10 points. It is only this final set of points, which will be considered towards determining the winning team of MBAT.