Dodgeball

RULES

  • a. Rules ● GENERAL

  • ➢  Teams will be made up of 6 to 8 players.

  • ➢  6 players, including at least one of women, will compete on a side; others will be available as substitutions.

  • ➢  At least 1 woman player must part of the starting 6 players for every team.

  • ➢  Substitutions may enter the game only in case of injury.

  • ➢  Games may be played outdoors on the flattened dirt surface, so be prepared!

  • ● BOUNDARIES

  • ➢ During play, all live players must remain inside boundary lines

  • ➢  Players may pass through their end line only to retrieve stray balls. A stray ball is one that has not been picked up and is lying on the ground.

  • ➢  When retrieving a ball, the player must also immediately re-enter the playing field, going only through their end line. Note: A player not immediately re-entering the playing area may be declared out.

  • ➢  A player shall not:

  • ❖  Have any part of their body in contact with the surface on or over the side-line.

  • ❖  Enter or re-enter the field through their side-line.

  • ❖  Leave the playing field to avoid being hit by, or to catch a ball.

  • ❖  Have any part of their body cross the centerline and contact ground on their opponents' side of the court.

  • ❖  Exception to the preceding: during the opening rush, many players cross the centerline.

  • ❖  Officials should refrain from calling players out unless a definite advantage is gained

  • by the action.

  • THE GAME

  • ➢ The object of the game is to eliminate all opposing players by getting them out. An out is scored by:

  • ❖  Hitting an opposing player with a live thrown ball below the shoulders. Note: If a player ducks, and this clearly is the cause for the player being hit above the shoulders, the player is out and the throw is legal.

  • ❖  Catching a live ball thrown by an opponent.

  • ❖  Causing an opponent to drop a blocking ball as a result of contact by another thrown

  • live ball.

  • ❖  An opposing player stepping out of bounds.

  • Live (defined) - A thrown ball that strikes, or is caught by an opposing player before contacting the ground, another player or ball.

  • ➢ A player may block a thrown ball with another ball being held. This is a blocking ball. The ball that bounces off as a result of this action is considered live.

  • ➢ Upon catching of a live ball by an opposing team, the thrower is declared out. In addition, a player previously declared out on the team that caught the ball can return to the game.

  • Note: Returning players must return to the game in the same order as they were eliminated.

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  • TIMING, OUTS, AND SUBSTITUTIONS

  • ➢  A 6-minute time limit has been established for each game during the round robin match play. A 10-minute time limit has been set up for semi and final games. However, all games are played as “elimination games”. If the game does not finish within the time limit, the victor will be the team with the highest number of remaining players. If there is a draw again, the game keeps going until the first player is out.

  • ➢  Only the court judge's whistle starts and stops the clock.

  • ➢  All players are in jeopardy until the court judge recognizes and signals the beginning of a time out or end of regulation time.

  • Exception: All live balls in flight at the time of an official's signal to end regulation time or begin a time out remain live, and may eliminate an opponent, until they become dead.

  • BEGINING THE GAME

  • ➢  Prior to beginning a game, an equal number of balls are placed along the centerline. A standard game consists of 6 balls, separated in half by a H-mark.

  • ➢  Players take a position behind their end line.

  • ➢  Following a signal by the official, teams may approach the centrelines to retrieve the balls. Teams may only retrieve balls placed to the right (as they face the center line) of the H-mark. If balls remain on the centreline after a team has retrieved and moved their balls beyond the attack line, either team may retrieve those balls.

  • OPENING RUSH RULE

  • ➢ Each and every ball retrieved at the opening rush must first be taken or pass beyond the attack line and into the team's backcourt before it may be legally thrown at an opponent. Example: Following the opening whistle, a player rushes and is the first to secure a ball from the centreline. That player must then carry or pass the ball into their backcourt before it may be legally thrown at an opponent.

  • DECLARING A WINNER

  • ➢  The first team to legally eliminate all opposing players will be declared the winner. (Elimination game)

  • ➢  If neither team has been eliminated at the end of time limit, the team with the greater number of remaining players will be declared the winner.

  • ➢  In all overtime periods, the first team to legally eliminate any one opponent will be declared the winner.

  • OVERTIME (semi and final)

  • ➢  If an equal number of players remain after regulation play, a 3-minute sudden death overtime period will be played.

  • ➢  To reduce time required to finish an overtime game, team captains may choose to add an equal number of players prior to the start of the first overtime. Sudden death still applies. Both captains must agree to the number of players added. If not, overtime will begin with the number of players left standing at the end of regulation time.

  • ➢  All overtime periods will begin with an equal number of "balls in hand" behind a team's end line. The first team to legally eliminate any one opposing player will be declared the winner.

  • ➢  Substitutions and/or additions are permitted only prior to the start of any overtime period.
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  • ● ●

  • b. Tournament format

  • Teams will be assigned to group in which they will play 2 to 3 games (depending on the number of teams). Each contest will consist of a 6-minute game. If there is the same number of remaining players, there will be a draw.
    During pool play, or round robin play, all games will be played regardless of the results of preceding games.

  • Depending on the number of teams, the teams with the highest score will advance in a particular division. This decision will be decided on the following basis (in the following order of importance):

  • ➢  Highest number of victories

  • ➢  Head to head match record

  • ➢  Highest number of players remaining on the court at the end of all the matches

  • ➢  The actual duration of the game (how long it takes to actually eliminate all members of a team)

  • Semi and final will be elimination games with a time limit of 10 minutes.

  • c. Points

  • ➢ At the end of each overtime period, if no players have been eliminated, an additional player from each team – to a maximum of 6 – will be placed back into play.

  • ➢ The sudden death format continues through all extra periods.

  • STALLING AND 5 SECOND VIOLATION

  • ➢  A team trailing during a regulation game must be given the opportunity to eliminate an opposing player. This requires a ball to be at the disposal of the trailing team.

  • ➢  It is illegal for the leading team to control all the balls for more than 5 seconds. If the leading team controls all the balls they must make a legitimate effort to get at least one ball across the attack line and into the opponent's backcourt. If this is not done within 5 seconds, a violation will be called. A team may avoid a 5 second violation by throwing or rolling a ball into the opponent's backcourt. This does not mean throwing the ball over and through an opponent's end line.

  • Note: Only a court judge or official may call a 5 second violation. Penalty for a 5 second violation: Stoppage of play and the balls evenly divided between the teams. Play continues with "balls in hand”.

  • The 3 teams with the highest score will obtained their respective points based on the Standard Score System (Please refer to ​Points Allocation ​section).

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