The main rules are those edited by the World Pool Association (WPA) for Blackball. This set is to summarize those rules and point out the exceptions to those.
Maximum 4 players per team.
You have the option of having male and/or female members.
Blackball pool is played with:
- Two groups of balls consisting of: seven red (or blue) balls and seven yellow balls (or solid balls numbered from 1 to 7 and striped balls numbered from 9 to 15), which are called the ‘object balls’.
- A white ball that is called the ‘cue ball’.
- A blackball. (8 ball.)
The shooter’s group of seven balls must all be off the table before he attempts to pocket the eight ball to win. No shots are to be called at any time, including on the eight ball. The eight ball can be pocketed directly without going to a rail.
After a foul has been committed the incoming player is awarded a free shot. On a free shot the player may take the cue ball in position or in hand in baulk, and play any ball on the table,
DETERMINING FIRST BREAK
The first break will be decided by tossing the coin. The break for the next game will be
decided by the winner of the last game.
The balls are racked as illustrated with the blackball on the black spot, which is at the intersection of
the center and corner pockets.
The following rules apply to the break shot.
(a) The cue ball begins in hand in baulk.
(b) At least one ball must be pocketed or at least two object balls must cross the center string
or the break shot is a foul.
(c) If the black ball is pocketed on the break, all the balls are re-racked and the same player
No ball is called, and the cue ball is not required to hit any particular object ball first.
OPEN TABLE / CHOOSING GROUPS
The table is said to be “open” when the players’ groups have not been decided. The table is open
after the break shot and remains open until the shooter pockets balls from only one group on a legal normal shot, which means not a break shot and not a free shot. The shooter is then assigned that group of balls to pocket and the opponent is assigned the other group.
The shooter remains at the table as long as he continues to legally pocket balls or the rack ends. If
he fails to legally pocket a ball but commits no foul, the opponent shoots from the position left.
Object balls driven off the table are spotted on the long string (center line from the black ball spot). If
several balls are to be
spotted, they are spotted in the following order: (1) the black ball, (2) balls from the group of the
next shooter, or balls from the red, blue or solid group if the table is open, (3) other balls.
LOSING THE RACK
The player loses the rack if he:
(a) pockets the black ball on an illegal shot;
(b) pockets the black ball on a shot that leaves any of his group of balls on the table
If the shooter commits a foul, play passes to his opponent. The opponent in case of foul gets
2 shots by placing the cue ball on the head string.
The following, in particular, are considered fouls:
- Pocketing Opponent’s Ball – It is a foul to pocket an opponent’s ball without also pocketing a ball from your own group.
- Jump Shot. – Causing the cue ball to jump over any ball is a foul. (If the cue ball
leaves the bed of the table and misses an object ball that would have been struck had the cue ball not left the table on an otherwise identical shot, the cue ball is deemed to have jumped over that object ball.)
- No Foot on Floor - If the shooter does not have at least one foot touching the floor at the instant the tip contacts the cue ball, the shot is a foul.
- No Rail after Contact - If no ball is pocketed on a shot, the cue ball must contact an object
ball, and after that contact
at least one ball (cue ball or any object ball) must be driven to a rail, or the shot is a foul.
Please refer to the official WPA rule for the list of fouls. The only exception will be: - Miscue: This foul will not be considered for the MBAT tournament.
The fouls listed are penalized by the loss of the current rack. For unsportsmanlike conduct, the
referee will choose a penalty appropriate given the nature of the offense.
If a stalemate occurs, the original breaker of the rack will break again.
b. Team vs Team format
Each member of the team will play alone against members of the opponent team for each game set. No substitution will be allowed during a game.
For 4-player team vs 4-player team, 4 games will be played. Each member must play at least once. The team to win 3 games will be declared the winner of the match. If there is a draw after the 4t h game, a 5t h game will be played with a player selected by each team.
In the event a team comprises less than 4 players (i.e.: 3, 2 or 1), three (3) games will be played
– regardless of the outcome of the first two games. The team winning 2 games out of 3 will win the
The teams have the choice of changing or keeping their player after every game, however the team
with less than 4 players has to ensure that every member plays at least once.
c. Tournament format
The tournament will be in two stages: group stage followed by knockout stage
In the group stage:
The teams will be playing round robin, with other teams in their respective group.
In the knockout stage
The best team of each group will go in a direct elimination tournament.
- 1st and 2nd place will be decided at the final
- 3rd place will be decided by a third-place match between the losing semi-finalists. The format may be amended depending on the number of teams participating.
Points to the 1st , 2nd and 3rd place will be allocated based on the Standard Score System (Please refer to Points Allocation section).